SkullTag 97D II RC 2

Iniciado por Lakai CXIV, Junio 05, 2008, 08:29:35 PM

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Lakai CXIV

Bueno,esta nueva version traia unas cosas buenas :wink:

Lo que si la llegade de esta version trajo algunos problemas,fijense en el foro de SkullTag por si necesitan ayuda.

Bueno,volviendo a SkullTag,la version se llama 97D 2 RC 2,Y se agregaron unas pocas cosas,pero gran arreglo de bugs.

Descarga directa desde SkullTag.com  :D

Traia cosas como ver los status de tus amigos,como municion,nombre,vida y armadura.Tambien arreglaron un monton de bugs,como el del setfont() que no funcionaba.

Si quieren el changelog,aqui esta pero en ingles:

Spoiler
    v0.97D2-RC2
    -----------

    + - The Windows binary is now encrypted to make reverse engeneering more difficult with a method developed by SuperGod. [SuperGod]
    *+ - Added basic HUD model support. [Torr Samaho]
    *+ - Added survival invasion! In particular, added new CVAR sv_maxlives. This specifies how many times you are allowed to respawn in survival and invasion. sv_maxlives == 0 means no respawing in survival, but unlimited respawning in invasion. [Torr Samaho]
    + - Added coop info display to show the status of the other players (health, armor, weapon, ammo) in cooperative game modes. Can be toggled by the new CVAR cl_drawcoopinfo. Inspired by the Zalewa/SuperGod enhanced version of VoltlocK's Ally Display. [Torr Samaho]
    + - Added double definition support for the old DECORATE standard. In this case, the new actors override the old ones. [Rivecoder]
    + - Under Windows, choosing "browse servers" in the Multiplayer menu brings up a new menu, letting you choose between IDEse and the internal browser. Hopefully, this should prevent newbies getting stuck at the old browser. [Rivecoder]
    + - Added the CVAR chat_sound. With it, you can turn chat sounds off (0), play the default (1), or the Doom 2 (2) or Doom 1 (3) sounds. [Rivecoder]
    + - Added the dynamic light definitions for Strife made by Dark_Knight. [Torr Samaho]
    + - The error message of the float parser under Linux now mentions the LANG enviroment variable as possible cause for the error. [Torr Samaho]
    + - Added CVAR cl_allowmultipleannouncersounds (default true). If true, multiple announcer sounds can be played at once (like in 97D beta 4.3 and earlier), otherwise any announcer sound stops all previous announcers (like in 97D). [Torr Samaho]
    + - Extended the authentication mechanism for non-map related lumps to get rid of more exploits. [Torr Samaho]
    + - All the server side code that manipulates actors on the clients now checks for valid net ids. A warning is printed if it's not possible to manipulate an actor because of a missing net id. [Torr Samaho]
    + - Added: sv_maxlives can now be configured from the "General settings" Windows server window. [Torr Samaho]
    + - Added new CVAR sv_showwarnings (default true). If set to false, the new server side warning messages are suppressed. May be necessary for certain mods to prevent the warnings from flooding the log. [Torr Samaho]
    - - Fixed: The 'summonfoe' console command didn't work online. [Karate Chris, Torr Samaho]
    - - Fixed: Using the CCMD stat crashes the server. [Torr Samaho]
    - - Fixed: A_Chase doesn't work properly online when a custom missile or melee state is specified as argument. [Torr Samaho]
    - - Fixed: Summoning a monster that doesn't count as a kill with the CCMD summonfriend messed up the invasion monster count online. [Torr Samaho]
    - - Fixed: If a spawn by A_SpawnItem or A_SpawnItemEx is blocked, the server still instructs the clients to spawn the thing, leading to a "ghost" actor on the clients. [Torr Samaho]
    - - Partially fixed: Attack animations are not displayed in demos if you are spying a player that you didn't spy when recording the demo. By design this has display problems with weapons using A_ReFire. [Torr Samaho]
    - - Fixed: The summon commands should inform a client when an invalid class is specified. [Karate Chris]
    - - Fixed: The Cleric's staff didn't animate correctly when draining health. [Karate Chris]
    - - Fixed: 'A_SetBlend' didn't work online. [Karate Chris]
    - - Fixed: Heretic survival crashes within seconds after the countdown ends. [Torr Samaho]
    - - Fixed: SetFont() doesn't work properly online. [Torr Samaho]
    - - Fixed: A_Mushroom possibly causes problems with the invasion monster count. [Torr Samaho]
    - - Fixed: Level spawned actors revived by an Archvile aren't restored by GAME_ResetMap(). [Torr Samaho]
    - - Fixed: Level spawned actors that have been respawned in nightmare aren't restored by GAME_ResetMap(). [Torr Samaho]
    - - Fixed: Level spawned actors that have been removed by A_FreezeDeathChunks aren't restored by GAME_ResetMap(). [Torr Samaho]
    - - Fixed: GAME_ResetMap() didn't properly restore the total number of monsters in case of monsters that were not spawned by the map and removed during the game, e.g. killed lost souls spawned by a pain elemental. [Torr Samaho]
    - - Fixed: Enter scripts were run twice in all game modes that reset (expect for invasion). For example this broke the custom HUD of sp_usimp.pk3 in survival. [Torr Samaho]
    - - Fixed: If the ACS function SetActorPitch was called on a server, the clients were not notified about the updated pitch. [Torr Samaho]
    - - Fixed: No melee sound is played online by A_CustomComboAttack. [Torr Samaho]
    - - Fixed: For some actors the server tried but failed to instruct the clients to set the actor to a certain frame. [Torr Samaho]
    - - Fixed: A_Print crashes the server online. [Torr Samaho]
    - - Fixed: When starting a new survival game offline, while one is currently in progress, you immediately get "mission failed". [Torr Samaho]
    - - Fixed problems with A_Respawn online. [Torr Samaho]
    - - Fixed: In coop games a client didn't keep track of the ammo of other players when they were firing / reloading their weapons. [Torr Samaho]
    ! - Changed: Spectators are now allowed to use chasecam in all game modes. [Torr Samaho]
    ! - Changed: When a jump is done online in A_JumpIfCloser, the server now synchronizes the actor position with the clients to reduce the sync issues caused by the client side monster movement. [Torr Samaho]
    ! - Dormant actors are no longer removed in Invasion countdowns. [Rivecoder]
    ! - Extended the 'sv_nocallvote' console variable. When 'sv_nocallvote' is at 0, all players can call votes, when it's at 1, no players can call votes, when it's at 2, only players in game can call votes. [Karate Chris]
    ! - Removed the tediously annoying crouching console variable. [Karate Chris]
    ! - Restored the plasma bump compat flag handling from the pre 97b era. This doesn't perfectly resemble the vanilla Doom behavior, but should be better than nothing. [Torr Samaho]
    ! - The IWAD is now displayed in the internal browser. [Karate Chris]
[close]

lord_of_hell

yo tengo un problema con esta version, intento entrar a un servidor y me sale con que el wad es incorrecto.
::bfg:: porque sabe?

Crazy Chicken

Por lo que lei agrega un nuevo modo de juego, Survival Invasion, ademas parece tambien que agrega compatibilidad con el antiguo decorate y luces dinamicas para el strife, todavia no agregan los 3dfloors para los modos de deathmatch, duel, lms y ctf
Recatate que vienen los Gremlins viteh!!!!
http://www.freewebs.com/crazychickenpalace/
Crazy Chicken Palace, entren o MORIRAN!!