csb200 released

Iniciado por doomero, Octubre 08, 2012, 04:05:10 PM

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doomero




descarga:

https://rapidshare.com/files/4282792442/csbeta200.zip

parche (solo para zandronum)

https://rapidshare.com/files/2664276926/headshotsonmp.rar

este parche es para jugar con headshots en multiplayer (solo los mosnters)

Spoiler
Description :

CSB200 is a counter strike source weapons mod for doom including the characters from cs 1.5:

counterterrorist

gsg9, sas and urban.

terrorist

guerrilla,leet and terror.

weapons:

PISTOLS:

USP
DESER EAGLE
P228
FIVESEVEN
GLOCK18
ELITE DUAL PISTOLS

SHOTGUNS:

M3
LEONE GAUGE

RIFLES:

AWP
SCOUT
G3SG1
SIG550

MACHINEGUNS:

M249
MP5
M4A1
AK47
GALIL
MAC10
TMP
UMP45
P90
AUG
SIG552
FAMAS

GRENADES AND KNIFE

Also you can kill with "headshots" (except lost souls), that is the special and cool thing of this mod.

===========================================================================
* What is included *

New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : cscodesgzd.wad or cscodeszdm.wad

===========================================================================

* Play Information *

Game : Doom, Doom2, TNT, plutonia.
Single Player : Designed for (very recomended)
Cooperative 2-4 Player : Designed for (recomended 2 players)
Deathmatch 2-4 Player : yes, but not recomended.

===========================================================================

* Construction *

Base : HLMV 1.3.6, CSB99ST.
Build Time : 6 DAYS
Editor(s) used : XWE.
Known Bugs : Not founded for the moment on singleplayer, but playing this mod on skulltag or zandronum on multiplayer could be.

Best port for play this: zdoom or gzdoom.

===========================================================================

How to play:

Extract the file and execute the "bat" file called "csb200". You need to know:


GZDOOM/ZDOOM:

This mod run with 2 files, csb200.zip (dont extract this) and cscodesgzd.wad. Like always my mods use 2 files for play; one for visuals and sounds and one for codes.

SKULLTAG/ZANDRONUM:

This mod run with 2 files, csb200.zip (dont extract this) and cscodeszdm.wad. Like always my mods use 2 files for play; one for visuals and sounds and one for codes.

What is the difference between cscodesgzd and cscodeszdm?

The wad cscodesgzd is 100% compatible with zdoom, gzdoom, skulltag and zandronum, but the principal difference is:

cscodesgzd.wad : enable the headshot on multiplayer (monsters) and removed the teaminfo.
cscodeszdm.wad : is not compatible with gzdoom/zdoom, becuase contain teaminfo and on multiplayer is not enabled the headshot.

Why not headshot on the zandronum/skulltag version?

Becuase the server cant support lot of actors in a map, the headshot system contain lost a_spawnitemex, and that spawn lot of actor per second, think about more than 100 monster in a map, that mean more than 1000000 heads actors per second, will be a problem playing this on coop: lag problems and the server could kick players. But the headshot system is enabled on singleplayer.

If you want to play with headshot system on multiplayer use cscodesgzd.wad but you are warned.

===========================================================================

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

===========================================================================

Credits and influences:

Counter Strike 1.5 and Source models/sounds from Valve.
Jed´s Half Life Model Viewer 1.3.6.
Hunk for Doom 3.0 by doomero.
WW-DIAZ mod by wildweasel.
UTNT mod by tormentor667.
Ultimate Super Doom 3 mod by Doomero.
CSBETA96 mod by Doomero.
CSB99ST mod by Doomero.
BFCDOOM mod by Blackfish.
GHOULS VS HUMANS by Cutmanmike

DOOMERO AKA GHOST AKA REDIELD21. //ACS,DECORATE,RIPS
ROACK16. //ACS.
DEMMON BREACK MASTER. //IDEAS.
ALPHAENT. //IDEAS.
EMMA-PLANUS AKA SNAKE. //SPRITES AND IDEAS.
SILVER 667. //IDEAS.
TAURUSTAR DRAKEST. //IDEAS.
[close]

En resumen, existen 2 versiones del mod, uno para zandronum (skulltag) y otra para gzdoom/zdoom, se pueden hacer headshots y no esta el molesto menu de compra, es solamente matar!

Eye del Cul

Hey, pues tiene buena pinta...
«Porque buscar a alguien patético en Internet es como buscar caballos en un establo: encontrarás alguno, seguramente» -- Phobos Anomaly

doomero

Cita de: Eye del Cul en Octubre 24, 2012, 12:11:28 AM
Hey, pues tiene buena pinta...

gracias, me tomo 1 semana actualizarlo, habia recibido criticas y aceptado la critica sobr eel molesto menu de compra, ahora eso escojer personaje y empiezas con varias armas especiales y tambien en los niveles hay otras armas, pero lo mas importante son los sistemas de headshots que ahora son compatibles con zandronum.

Birdie2145


doomero



un amigo llamado thediegomula realizo este extraordinario trailer de este mod, espero que les guste.